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Thread Statistics | Show CCP posts - 1 post(s) |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
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Posted - 2011.09.15 09:41:00 -
[1] - Quote
The above post melted my brain.
However, if you do that then people will just get better at gridfu, and put the booster at a pos anyway. You will see them in their WTF grid sitting at 100,000km from your fight, and the grid will earn its name again. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
180
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Posted - 2011.10.28 07:33:00 -
[2] - Quote
Too many other broken mechanics in eve prevent fixing this.
How this for an easy solution: Each ganglinks blows up your sigrad. 1 will turn a cruiser into a BC, 2 will turn it into a BS, 3 will turn it into a carrier, etc.
6 links, your a freaking titan as far as scanning down.
Combine that with blocking activation of ganklink mods inside pos shields, and oops, now bored scouts have something to do while the fight goes on(your scouts ARE fit with probe launchers, right? that is a pretty basic piece of gear for a scout to have, along with a point, and a cyno if you have hotdrop capabilities)
This would also result in gank boosting being a bit more active because you have to balance your boosts against playing tag with the enemy scout, and the scout gets tos to play tag with the traps. Even pulls extra people OFF grid in a large blob fight o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Tallian Saotome
Fractured Core Fatal Ascension
339
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Posted - 2012.01.22 11:49:00 -
[3] - Quote
Hirana Yoshida wrote:Quote:In case gang-link mods are not made on-grid in near future: - Command and Control Jamming module. Blocks all (friendly and hostile alike) gang-link communications from off-grid. Just added this idea to CCPs module brainstorming request in Test forum, might be an outright alternative to changing mechanics in the first place if a decent/competitive hull can be found to carry them. Make them fit in gang link slots ;) o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Tallian Saotome
Fractured Core Fatal Ascension
391
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Posted - 2012.02.17 11:25:00 -
[4] - Quote
Bal'Ayle wrote:im getting really depressed that eve null sec is either completely empty - has too man ships for a solo pirate to do didly against, and when you get a system with 1-2 players in one is a booster ><
i like the idea of on-grid boosters but how about a compromise?
make pos shields negate any and all boosting effects while on grid with them. so if the boosters want to boost thats fine, but they have to be away from a POS - if they get worried about dying they can warp to a pos but their boosts become negated. simply set the activation so if your within say 300km from a POS they wont turn on?
so u can scan down the booster and do something to them instead of scan them down and watch them laugh at you thru a shield uh, at 300km with istabs he would still be perfectly safe, and with a BM 350km out, he can bounce back out as soon as you leave the pos area and resume boosting his other toon.
Plus, at 300km even its a slight swerve to get you to chase him into pos tackled/web range(300km, based on having landed on the most annoying version of a death star ever) and you are screwed anyway. Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
394
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Posted - 2012.02.17 15:27:00 -
[5] - Quote
Hirana Yoshida wrote:If you have ever tried probing one of the damn things down you wouldn't be so cavalier about it .. true that it is no longer impossible, but if it is mobile (ie. AB in random direction) then the 4-5 probe cycles + repositioning needed to nail one has him way off wherever you land ... they are for all intents and purposes still unprobable. Either way, it is besides the point. No ship (except maybe Titans) should be able to affect anything whatsoever without "being there" .. imagine the "I Was There" crappola video if the pilot used as example was a link pilot .. hilarity  I was in the system somewhere! Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Papercut Syndicate Nuclear Arms Exchange
903
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Posted - 2013.02.03 04:48:00 -
[6] - Quote
Cearain wrote:Barrogh Habalu wrote:Just dropping this in: simply restricting boosts to a grid can possibly not deliver desired effect. There's not much help if said booster sits 300 km away from you rather than at the safespot. This can make little difference in big engagements and probably in smaller ones as well. If the ship is on grid you can see it and decide if you still want to take the fight. You can't warp 300km away from someone. bottom line: Forcing ships to be on grid will solve the problem.
Learn more grid-fu. It is possible to make a grid that exists in 2 places, with a section between them that is not on grid. warp your booster to the pocket once the enemy has commited, and hide defense ships in the off-grid section between.
Inappropriate signature removed, CCP Phantom. |
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